Wolf Village

Werewolf Game Origin: From a Moscow Classroom to the Versions Played Today

The werewolf game origin story starts in Moscow, in 1986 or 1987, with a game called Mafia. A psychology student made it up for the high-school pupils he taught. About ten years later, Andrew Plotkin learned it at a puzzle convention and swapped the mafia for werewolves. Both names are still in use. Today it is a boxed card game, a video game and a TV show. This page tells that story with its sources, lists the game's other names, and shows how the versions played today differ.

The short answer

WhenWhat happened
1986 or 1987Dimitry Davidoff, a psychology student at Moscow State University, devises Mafia
1989–90International students he taught probably take it abroad
1997Mafia is documented in the US. Andrew Plotkin learns it, and gives it the werewolf theme
2001Les Loups-garous de Thiercelieux is first published
2007–08Ultimate Werewolf, from Bézier Games
By 2010Werewolf is played at nearly every big tech event
2014One Night Ultimate Werewolf; Town of Salem on Steam
2021De Verraders, the Dutch show that became The Traitors
2024France's Loups-Garous on Canal+, and a Netflix film of the same name
2025–26Germany's Werwölfe on ARD, and the Netherlands' Wolven on NPO 1

Mafia: a Moscow classroom game

Mafia was devised by Dimitry Davidoff, a psychology student at Moscow State University, as a classroom activity for the high-school pupils he taught. Sources give 1986 or 1987. (Andrew Plotkin's page, with Davidoff's own account; Wired, 2010; Popular Mechanics, 2019, which interviews Davidoff.)

In Davidoff's own account, the game spread from that classroom to dormitory parties, to other departments and to summer camps. International students he taught in 1989–90 probably took it abroad. In the United States, Mafia is documented in 1997. (Plotkin's page; Wired.)

Davidoff's account, which Plotkin publishes, is short and vivid: "my students become the first players. then of course student parties in my dormitory - biggest one in moscow - housing thousands of students from different departments."

The idea was simple, and it still is: a few players secretly work against everyone else, and the group has to talk its way to the truth.

Werewolf: Plotkin's retheme

Andrew Plotkin learned Mafia at the 1997 National Puzzlers' League convention and gave it the werewolf theme. The mafia became werewolves, and the townspeople became villagers.

Plotkin did not invent the seer, though. The version of Mafia he learned already had an investigator, and the seer took that place. (Plotkin's page, the primary source; Wired.)

Plotkin's own page puts it in a few lines. He learned Mafia with "Two Mafia gangsters, one Knight Commandant, and everyone else innocent citizens", and he writes: "I think werewolves are niftier, so I changed it." His Werewolf deck had one moderator, two werewolves, one "Villager (Seer)" and villagers for everyone else. That small set is still the heart of every version played today.

So Mafia and Werewolf are one game with two stories. The rules underneath are the same: a hidden team kills at night, and the village votes by day. If you want to play the Mafia way, see how to play Mafia.

The boxed editions

The game needs no equipment, but it is also sold in boxes.

Online and at tech events

By 2010, Wired reported, Werewolf was played at nearly every big tech event: Foo Camp, SXSW, GDC and ETech. (Wired.)

The game also went online. Town of Salem, by BlankMediaGames, has been on Steam since 15 December 2014, and its store page calls it "inspired by the party games Werewolf and Mafia". (Steam.)

Why one game took so many shapes

Nobody can say for sure why this game spread so far. But a few things make it easy to pass on. It needs no equipment. It works for a handful of friends and for a crowd. The core rules fit in a minute, so a new player can join the next round. And every group can add a role of its own, which is how the versions below grew apart.

Japan and China

The game took its own shape in East Asia.

Both change how the game feels. With a fox at the table, the seer's look is a weapon as well as a question, and the fox wins by staying alive, so both sides have to hunt it as well as each other. The madman muddies the count: the seer sees a human, yet that human wants the wolves to win. The 12-player board does the opposite: it makes the game easy to judge. Four players kill, four have a power, and four have only their vote.

On television

The game's newest form is reality TV.

The game's other names

The same game goes by many names.

Many Spanish speakers who look for the game type "el pueblo duerme" ("the village sleeps").

Are Mafia and Werewolf the same game? Yes. Werewolf is Mafia with a different story: werewolves instead of the mob, villagers instead of townspeople, and a seer where the Mafia Plotkin learned had an investigator. Groups who play one can play the other at once. What differs from table to table is the set of extra roles, not the core.

In Mafia, as Plotkin learned itIn WerewolfIn Wolf Village
the mafiathe werewolvesWerewolf
the innocent citizensthe villagersVillager
the investigatorthe seerSeer
the night: the mafia pick a victimthe night: the werewolves pick a victimthe same
the day: the town votes someone outthe day: the village votes someone outthe same, by pointing

What changed, and what stayed the same

Look across the versions and three things are always there:

A fourth came later: someone who can look. The Mafia Plotkin learned in 1997 already had an investigator, and Werewolf has the seer. Either one gives the village a little hard information to argue over.

Almost everything else has changed. The story moved from the city to the village. Versions added roles of their own, such as Japan's fox and madman. The game left the classroom for boxes, video games and TV studios. And the moderator, the player in Plotkin's deck who sits out and runs the night, can now be a phone.

That last change is the one Wolf Village makes. Plotkin's deck had a card for the moderator. In Wolf Village, the host's phone takes that card. It keeps the night's secrets and announces the morning, and with Voice narrator it calls the roles one by one in a recorded voice, so everyone at the table can play. Wolf Village's setups also deal a doctor, a witch, a hunter and Cupid.

The variants played today, and the setups that match them

Every version shares the core: a hidden team kills at night, the village votes by day. What changes is who else is at the table. Here is how the versions above map to the ready-made setups in Wolf Village.

VersionWhat it adds to the coreClosest setup in Wolf Village
Mafia, as Plotkin learned it in 1997an investigator among the innocent citizensBasic: werewolves, a seer and villagers, plus a doctor from 7 players
Plotkin's Werewolfthe werewolf story, and a seer in the investigator's placeBasic
Japan's jinrōthe fox, a third side, and the madman, a human on the wolves' sideFox (9 to 20 players): the fox, a minion who doesn't know the werewolves, a seer and a doctor who can't protect themselves, plus two masons from 11 players
China's lángrénshā12 players: 4 werewolves, 4 special roles, 4 villagers (according to Chinese Wikipedia)Standard 12: 4 werewolves, 4 villagers, the seer, the witch, the hunter and the village idiot, plus a sheriff
The mix the app calls "Europe's classic"the witch, the hunter, Cupid and an elected sheriff, plus the village idiot from 11 players and a doctor from 17Classic, 8 to 20 players
Online and TV versionsplay over the internet, or on televisionnone: Wolf Village keeps everyone in one room

Each setup's full role mix for every group size, and every role's rules, are in the complete rules.

How to play each version tonight

  1. Tap Create game in Wolf Village, and let everyone join with the code.
  2. Pick the setup from the table: Basic for Mafia or Plotkin's Werewolf, Fox for Japan's version, Standard 12 for the Chinese 12-player board, Classic for the witch, the hunter and Cupid.
  3. For Plotkin's deck exactly, with 5 players or more, tap Customize: set two werewolves, keep the seer, and switch the doctor off (Basic deals it from 7 players). Everyone else is a villager, and the phone is the moderator.
  4. Deal the roles. The phone narrates the night, and the village votes by pointing.

FAQ

Who invented the Werewolf game?

The game is Mafia, devised by Dimitry Davidoff, a psychology student at Moscow State University, in 1986 or 1987. Andrew Plotkin, who learned it in 1997, gave it the werewolf theme.

Who invented Mafia?

Dimitry Davidoff, a psychology student at Moscow State University. He devised it as a classroom activity for the high-school pupils he taught.

Did Andrew Plotkin invent the seer?

No. The Mafia he learned in 1997 already had an investigator. He gave the game werewolves, and the investigator became the seer.

What is Werewolf called in other countries?

Mafia in many places, City of Palermo in some European countries (according to English Wikipedia) and Cidade Dorme in Brazil (according to Portuguese Wikipedia). Spanish speakers often search for "el pueblo duerme".

Is the game older than the boxed card games?

Yes. Mafia dates from 1986 or 1987, and Plotkin learned it in 1997. The first boxed edition on this page, Les Loups-garous de Thiercelieux, came in 2001.

Play the version you just read about: create a game and pick Classic, Fox or Standard 12


Names of published editions and TV shows are trademarks of their owners. Wolf Village is not affiliated with or endorsed by them.

Play the version you just read about: create a game and pick Classic, Fox or Standard 12