Werewolf Narrator Script: Word-for-Word Lines for Every Night and Day
This werewolf narrator script gives you the exact words to read aloud, in the order to read them: each night call, the morning announcements, the vote and the endings. These are the lines Wolf Village's recorded narrator speaks, in the order it speaks them, in its wording for one phone in the middle of the table. Read them as they are, or add your own stories. Words in [brackets] are for you, not for the players.
Rather play than read? The phone reads this for you, in a recorded voice
The night order
Call the roles in this order every night. Skip a role that isn't in the game.
- Everyone sleeps.
- Cupid, on the first night only.
- The werewolves.
- The seer.
- The doctor.
- The witch.
- Morning.
The other roles (the hunter, the masons, the village idiot, the minion, the jester, the cursed one, the fox and the villagers) have no night call. If you need a reminder of what each role does, see the complete rules.
Call a dead role too, if the roles of the dead stay hidden. Wolf Village calls it with the same words and waits 5 to 9 seconds before it says "close your eyes", so the silence gives nothing away. It does the same for a role that is alive but has nothing to do, like a witch whose potions are used up. When the roles of the dead are revealed, everyone already knows the seer is dead, so the app skips a role whose players are all dead.
Keep the same rhythm. After "Everyone, close your eyes", Wolf Village waits 3 seconds. After each "close your eyes" for a role, it waits 2.5 seconds before the next call.
Night, word for word
The lines below are the one-phone wording: the phone lies in the middle, and players tap on it. On their own phones, the lines name each player's own phone instead ("On your phone, choose…", "Your phone shows…"); on a few shared phones, the nearest phone. With cards and no phones, players point instead of tapping (see Narrating with cards).
1. Everyone sleeps
"Night falls on the village. Everyone, close your eyes."
[Wolf Village plays a howl here. Wait until every eye is closed.]
2. Cupid (first night only)
"Cupid, open your eyes. Tap two players who will fall in love."
[Cupid may pick themselves. The two lovers learn each other's names, not their roles. Lovers from different sides are also told that they now win only together.]
"Cupid, close your eyes."
3. The werewolves
"Werewolves, open your eyes. Silently agree on a victim, and tap their name on the phone."
[The pack can't pick one of its own. On one phone, the name they tap is the victim. On their own phones, each werewolf picks; the player most of them picked is the victim, and chance breaks a tie.]
"Werewolves, close your eyes."
4. The seer
"Seer, open your eyes. Tap a player, and learn whether they are a werewolf."
[The seer can't pick themselves. Only a werewolf shows as a werewolf; the minion, the fox and the cursed one (until they turn) show as "not a werewolf". Give the seer time to read the answer.]
"Seer, close your eyes."
5. The doctor
"Doctor, open your eyes. Tap the player you want to protect tonight."
[By default, the doctor may protect themselves, but not the same player two nights in a row.]
"Doctor, close your eyes."
6. The witch
"Witch, open your eyes. The phone shows the werewolves' victim. Will you use your healing potion, or your poison?"
[Show the witch tonight's victim. Each potion works once in the whole game. The witch may heal themselves, use both potions in one night, and poison anyone but themselves.]
"Witch, close your eyes."
Then go straight to the morning.
The secret-turn night
Wolf Village has a second kind of night, where nobody closes their eyes: every living player takes a secret turn on a phone, ordinary villagers too, so nobody can tell who has a power. As the night starts, the narrator says just one line, which depends on how you play:
- On everyone's own phones: "Night falls on the village. Now play your secret turns on your own phones."
- On a few shared phones: "Night falls on the village. Pass the phones around, and play your secret turns."
- On one phone, passed around: "Night falls on the village."
Morning, word for word
The first line
"Everyone, open your eyes."
After a secret-turn night, the first line is "Good morning, village." instead. [Wolf Village rings a bell here.]
What happened in the night
Read the lines that apply, in this order: the werewolves' attack first, then the poison, then the seer's look. Each death brings its own follow-ups at once, before the next death. First comes the lover's broken heart. Then, for each of the two in turn, starting with the first to die: the hunter's shot if they were the hunter (with the shot player's death), and the badge if they were the sheriff.
Nobody died:
"The night was quiet. Nobody died."
The werewolves killed someone:
"Last night, the werewolves claimed [name]."
The doctor saved the victim:
"The werewolves attacked in the night, but the doctor saved their victim. Nobody died."
The witch's healing potion saved the victim:
"The werewolves attacked in the night, but the witch's healing potion saved their victim. Nobody died."
The werewolves bit the cursed one:
"Nobody died in the night. But the werewolves bit the cursed one, and now they are one of them."
The attack failed, but someone else died that night (say this instead of the three lines above):
"The werewolves attacked in the night, but their victim did not die."
The witch poisoned someone:
"Last night, [name] was poisoned."
The seer looked at the fox:
"At dawn, [name] has vanished without a trace."
A lover follows the other into death (right after the first lover's death):
"Heartbroken, [name] follows their love into death."
[Wolf Village plays a thud for each death. The werewolves' bite does nothing to the fox, so it gets no line of its own.]
Revealing the dead
If your group reveals the roles of the dead (Wolf Village does by default), say the role right after each death:
"They were a werewolf." · "They were a villager." · "They were the seer." · "They were the doctor." · "They were the witch." · "They were Cupid." · "They were a mason." · "They were the village idiot." · "They were the minion." · "They were the jester." · "They were the cursed one." · "They were the fox."
The hunter has no reveal line, because the hunter announces themselves.
The hunter's last shot
After the hunter's death and their lover's, at night or in a vote (if the lover died first holding the sheriff's badge, the badge is passed first):
"[name] was the hunter! With their last breath, they take aim."
[The hunter must point at one living player.]
"[name] fell to the hunter's arrow."
The sheriff's badge
When the sheriff dies, or the village idiot who holds the badge is spared:
"The sheriff must pass on the badge."
[The sheriff picks a living player who can still vote, or throws the badge away.]
"[name] is the sheriff." or "The village has no sheriff."
When the narrator doesn't know a name
Wolf Village's narrator has recordings of a few names. For any other name, it says a stand-in without the name, and the screen shows who it is:
- "Last night, the werewolves claimed one of the villagers."
- "Last night, someone was poisoned."
- "Heartbroken, a lover follows their love into death."
- "At dawn, someone has vanished without a trace."
- "They were the hunter! With their last breath, they take aim." … "The hunter's arrow found its mark."
- "The village has a sheriff."
- "The village has decided who leaves the game." (instead of both vote lines)
Day, word for word
The sheriff election (day 1 only, if you play with a sheriff)
"Before you talk it over, elect your sheriff. The sheriff's vote counts double. On the count of three, everyone points."
"[name] is the sheriff." or "The village has no sheriff."
The talk
Let the village argue. Wolf Village's discussion timer runs for 3 minutes by default (or 2, 5, or no timer). When it runs out:
"Time is up. It is time to vote."
The vote
[Everyone points at a suspect on the count of three. The player with the most votes is out. A sheriff's vote counts double and breaks ties. On any other tie, the village talks some more and votes again, or lets everyone live.]
"The village has decided." "[name] is out of the game."
[With roles revealed, add their role: "They were the seer."]
If the village voted out the village idiot, the first time:
"The village has decided." "But it's the village idiot! The village spares them, but they will never vote again."
If nobody goes out:
"The village could not agree. Nobody leaves today."
Then night falls again: back to "Night falls on the village. Everyone, close your eyes."
The endings
Wolf Village checks for a winner after every morning and every vote, once the shots and the badge are settled. Read the one that applies:
- The village: "The village wins! Every werewolf has been found."
- The werewolves (once they equal or outnumber everyone else): "The werewolves win!"
- The lovers (from different sides, the last two alive): "The lovers win! In the end, only the two of them are left."
- The jester (voted out by the village): "The jester wins! The village did exactly what they wanted."
- The fox (still alive when the village or the werewolves would win): "The fox wins! It outlived everyone's plans."
- Stopped early: "The game is over."
A lover from a different side than their lover plays only for the lovers' win: their own role's win no longer counts for them.
The first line in seven languages
Wolf Village's narrator speaks seven languages. This is how each one starts the night:
| Language | "Night falls on the village. Everyone, close your eyes." |
|---|---|
| Finnish | Yö laskeutuu kylään. Kaikki, sulkekaa silmänne. |
| Spanish | La noche cae sobre la aldea. Todos, cierren los ojos. |
| German | Die Nacht bricht über das Dorf herein. Schließt alle die Augen. |
| Dutch | De nacht daalt neer over het dorp. Sluit allemaal jullie ogen. |
| French | C’est la nuit, tout le village s’endort. Fermez les yeux. |
| Polish | Zapada noc, wioska zasypia. Wszyscy, zamknijcie oczy. |
Narrating with cards and no phones
The script works at a table with cards too. Change three things:
- Point, don't tap. Where a line says "tap", the players point. Nod to show you've seen the choice.
- Answer the seer silently. Thumbs up for a werewolf, thumbs down for not a werewolf.
- Show the witch the victim. Point at the werewolves' victim, then wait for a thumbs up (heal), a point at someone (poison), or a shake of the head.
Keep a list of who has which role, and who Cupid linked. Speak in the same voice every time, and never look at anyone when you call a role.
20 short death stories
Wolf Village's narrator keeps to the plain lines above. If you narrate yourself, a short story makes the morning more fun. These are ours: use them after "Last night, the werewolves claimed [name]." They work for Mafia too: just swap the wolves for the mob.
- [name] went to check on the sheep at midnight. The sheep are fine.
- [name] heard a knock at the door and, being polite, answered it.
- [name] stayed up reading by candlelight. The candle is still burning.
- The dogs howled all night. By morning, [name]'s bed was empty.
- [name] took a shortcut through the woods. It was not shorter.
- [name] left the window open for the cool night air. Something else came in.
- Only [name]'s boots were found, side by side at the edge of the forest.
- [name] went out to look at the full moon. The moon looked back.
- [name] swore to stay awake and catch the wolves. They nearly did.
- The baker found floury footprints leading from [name]'s door to the trees.
- [name]'s last words were: "I'm sure it was just the wind."
- [name] went to fetch water from the well. The bucket came back alone.
- A trail of feathers led from the henhouse to [name]'s cottage. [name] is gone.
- [name]'s cat came home alone this morning, looking very pleased with itself.
- [name] gave a stranger a bed for the night. The stranger has gone, and so has [name].
- [name] heard footsteps on the roof and went up the ladder to look.
- In the morning mist, the village found [name]'s lantern, still lit, in the middle of the road.
- [name] said goodnight to everyone at the inn. It was a longer goodnight than planned.
- [name] was counting sheep to fall asleep. Something was counting [name].
- The church bell rang once at three in the morning. [name] went to see why.
The main script on one page
Print this part, or keep it on your phone.
Night
- "Night falls on the village. Everyone, close your eyes."
- (Night 1 only) "Cupid, open your eyes. Tap two players who will fall in love." … "Cupid, close your eyes."
- "Werewolves, open your eyes. Silently agree on a victim, and tap their name on the phone." … "Werewolves, close your eyes."
- "Seer, open your eyes. Tap a player, and learn whether they are a werewolf." … "Seer, close your eyes."
- "Doctor, open your eyes. Tap the player you want to protect tonight." … "Doctor, close your eyes."
- "Witch, open your eyes. The phone shows the werewolves' victim. Will you use your healing potion, or your poison?" … "Witch, close your eyes."
Morning
- "Everyone, open your eyes."
- "The night was quiet. Nobody died." / "Last night, the werewolves claimed [name]." / "Last night, [name] was poisoned." / "Heartbroken, [name] follows their love into death." / "At dawn, [name] has vanished without a trace."
- (Roles revealed) "They were the seer."
- (Hunter) "[name] was the hunter! With their last breath, they take aim." … "[name] fell to the hunter's arrow."
Day
- (Day 1, sheriff) "Before you talk it over, elect your sheriff. The sheriff's vote counts double. On the count of three, everyone points."
- "Time is up. It is time to vote."
- "The village has decided." "[name] is out of the game." / "The village could not agree. Nobody leaves today."
End
- "The village wins! Every werewolf has been found." / "The werewolves win!"
For what each role may and may not do, see the complete rules: the seer, the doctor, the witch, Cupid and the hunter.
Rather play than read? The phone reads this for you, in a recorded voice
Rather play than read? The phone reads this for you, in a recorded voice